Gloom of Kilforth: A Fantasy Quest Game Expansions
Created by Tristan Hall
Gloom of Kilforth is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
Latest Updates from Our Project:
Gloom of Kilforth, December 2018 - Printing Underway!!
8 days ago
– Wed, Dec 05, 2018 at 12:38:10 AM
Howdy folks - I'll try to be brief so you can all get back to your holiday shenanigans, but we have some cool pics to share...
Printing has begun!!
I've approved the pre-production copies of everything, it all looks fantastic! And we're hoping to have printing wrapped up and on the boat in January, which means:
For delivery for all of your goodies we're aiming at Quarter 1, 2019.
There are plastic stands in there too but they're less exciting to photograph!
Shadows of Kilforth: February 2019!!
Now that the re-printing of GoK has begun, we're just a few short months away from the games and expansions finally arriving in your hands. We've also submitted the print files for our other game Lifeform, which will be landing in Quarter 1 next year too. And our second game 1066, Tears to Many Mothers has just landed in backers' hands to fantastic reviews too.
Next year we'll be launching 1565, St Elmo's Pay (the successor to 1066, TtMM) and Sublime Dark (a gruesome horror game), but first we need to tackle the issue of the 1,000+ of you who have already backed our sequel to Gloom of Kilforth, Shadows of Kilforth: A Fantasy Quest Game (previously known as Touch of Death).
So it is with delight and giddiness that I can tell you we're going to hit the launch button for our next game Shadows of Kilforth in February next year!
To those waiting for GoK first instead: that's totally cool too.
1,000+ people have already backed Shadows of Kilforth, and we owe them something truly beautiful already, so don't mind us whilst we crack on, and hopefully we'll see you in the pledge manager later on once you have your goodies.
So the pressure is instead on us to deliver Shadows of Kilforth to the many backers who have already made it happen. Therefore we're going to run a shorter Kickstarter, in a shorter month (Feb), with a lower funding goal, so that if enough of you do decide to show up we can roll in some juicy expansion content too. And if that happens we might see Pimp My Shadows, Dark Shadows, and Shadows: Encounters too...
Cheer-oh for now!!
Gloom of Kilforth, October 2018
about 1 month ago
– Thu, Nov 01, 2018 at 01:31:19 AM
How dee-diddly-do neighbourinos??
Yep, it's been a year since the campaign already, and yes I wish we'd been able to deliver the game earlier. It's not an excuse, but just for context, there's been an inordinate amount of stuff to manage...
For anyone who is interested: across the Kilforth line of games/expansions alone, so far there are now well over 600 images, plus another 100+ images which didn't make the cut, over 800 unique cards and a bunch of rule-books, with 80,000+ words of rules and flavour text so far! :D Apropos of nothing, is there any word on how cloning technology is coming along??
Here's another taster from Shadows of Kilforth:
We have submitted ALL of the final files to print for the game and all the expansions in all languages - WOO HOO!!
Panda are going to print as soon as possible. If they finish before Christmas, the games and expansions still have to ship out from China to our fulfilment centres, and then from our fulfilment centres to you guys. This is not a short process so our expected delivery period is now Quarter 1, 2019.
This process has been necessarily glacial. For example: last week I thought everything was already lined up and ready to go. I printed off the "FINAL" digital proofs for the umpteenth time to go over everything over many insanely long shifts with Mrs NinjaDorg and a fine-toothed comb, only to discover that a single letter from a chapter heading in the rulebook had fallen outside of its banner at some point. You might think we could let that go and just go to print anyway, but that's not how my brain operates. If we've spotted an error in time, it has to be changed, the files updated and resubmitted, and the digital proofs of the game updated and/or reset by the factory to re-confirm.
Typos might slip through in any case, especially when we're monitoring so many thousands of details, words and stats, but I honestly wouldn't be able to sleep if I knew that I'd let one slip by on purpose. And that's just one of the reasons why this is the best looking game you've ever seen, and that there is still nothing else quite like it out there on the market!
The Pimp My Gloom dice are looking super sexy - thank goodness, cos I agonised over the pantones on these - and I'm sure you'll agree that they are a lovely level of pimped up:
People's Choice 2018 Top 100 Solo Games!!
Don't forget that voting has started on the People's Choice Top Solo Games of 2018. So if you have played the game and if you are so inclined to vote for Gloom of Kilforth: A Fantasy Quest Game please feel free to bob over and support the 1 Player Guild by casting your vote for it - and for all your own Top 20 solo games of 2018 - submit your votes here:
And that's all for now peeps - Happy Halloween from Team Dorg!!
Gloom of Kilforth, September 2018
3 months ago
– Sat, Sep 15, 2018 at 12:49:08 AM
Well met, friends - we do hope you're very well indeedy!
Final Files Submitted!!
We've gone back and forth on the final files with Panda, ensuring that all language versions are consistent, and we've now submitted all of the final English and German files to Panda (the French versions are about 90% completed). With nearly 400 unique cards, a metric tonne of artwork, and numerous international teams it's been tricky getting everything just right, but Panda are already moving with the digital proofs for us. Dice and wood production is already underway too. We've even opted for some snazzy marbled-effect dice for Pimp My Gloom! They'll still be the same size as your existing dice for the base game, they're just going to look significantly sexier.
The next step is for Panda to send me pre-production copies of the expansion content for final approval (we've already approved the base game) and then we're off to print with everything. As always we will keep you posted on progress as we go of course.
Here's a quick teaser taster for you guys - probably the last before you get the games in hand:
Shadows of Kilforth on BGG!!
FYI, Shadows of Kilforth now has its own entry on BGG, so please go along and subscribe and feel free to get chatting and speculating over there on what may or may not be appearing in the game.
I'm very much looking forward to attending Essen again, and will be demoing my other game 1066, Tears to Many Mothers at the Schwerkraft-Verlag stand, so please come and say hello if you happen to be at the show. It will be great to see you there. And I'm looking forward to stalking my heroes again like in 2017 - can't believe it's been a year already...
Gloom of Kilforth, August 2018
4 months ago
– Thu, Aug 23, 2018 at 01:39:29 AM
What a month it's been!
We have sent the final graphics files to Panda and we're just waiting for the translation teams to come through with the final German and French translations so we can all go to print together and manufacturing will begin. Manufacturing should take a couple of months, then shipping will begin. So if we can get all the final foreign language files submitted in the next couple of weeks, manufacturing will take a month or so after that, and then we're looking at October/November before the games and all expansions are on the boat.
These are the actual reference sheets that we'll be printing for inclusion in the Pimp My Gloom expansion box (four copies, one for each player) - they wouldn't fit on a playing card so we pimped them out to A4 on nice thick card. We're also including a free one in each copy of the reprint now too. :)
Keep your eyes peeled for any errors or anything that's unclear - let us know in the comments - and special thanks to Tor Gjerde for his original design, which has only been tweaked slightly.
Pimp My Gloom Box Mock-up
Pimp My Gloom components mock up for Gloom of Kilforth (actual components vary, and will be far more numerous)...
Here's my local TV interview about the first print run of Gloom of Kilforth in case you missed it:
I experienced my first GenCon this year, and wowsers, it was absolutely fantastic. Thanks to all of you who stopped me to say hello, Americans are so welcoming - you made me feel very much at home away from home whilst I was missing my family. I had lots of cool meetings and of course ran after and stalked some of my gaming heroes:
I even crow-barred some of these legends into joining me for a #BoardChitless podcast GenCon special, featuring Adam and Brady Sadler (Street Masters, Heroes of Terranoth)
Adam Smith (Rolling Solo)
Frank West and Sara Jorge (City of Kings)
Rich Loxam (Steamforged Games)
Jason Hill (Flying Frog Productions):
Yep, that's right - for those of you who don't already know, we run a weekly gaming podcast about the games we've been playing, but we often interview stars of the industry too. Of our recent episodes one of our highlights was being delighted to have the lucid, legendary, and lovely Scythe designer Jamey Stegmaier on the show giving us industry insights and top bants! You can tune in here:
Gloom of Kilforth, July 2018
5 months ago
– Tue, Jul 17, 2018 at 08:25:14 PM
Let's get straight down to it...
We are in the final stages of prepping the files to send to the printers. This is another achingly slow part of the process unfortunately, but at least it's our responsibility! We hope to have all the files submitted this month, though GenCon is fast approaching too...
I will be attending GenCon in a couple of weeks for the first time ever and I'm dead excited! I'm going alone and I won't have a stand because there will be no time to man it between meetings, but if you're going along too it would be great to meet you and thank you in person for backing.
I've organised a short Gloom of Kilforth demo event for the Sunday at 1pm - it's by invitation only so if you're interested let me know in the comments below and we'll just say first-come, first-served. And if there happens to be more demand maybe you guys can let me know where might be a good place to meet up afterwards and at least high five and say hello. :)
Our rulebook has gone on a diet! It lost 4 pages (and gained an index). This updated version will be included in every new copy of Gloom of Kilforth but it is also available to existing owners in digital form below - let us know if you spot any typos!!
This second official print version of the rules is mostly just wording changes for clarity but there are a couple of updates too:
* Heroes can now still join a Team after they have made camp.
* Traps are clarified to trigger before the Skirmish step.
* Plots are set up in separate decks for each Ancient.
* Heroes cannot escape or leave Ancient battles by any means.
* Skill Types are no longer considered keywords for Sagas.
* Automatically passing evade checks with higher Sneak is now a variant.
* Heroes can trade Loot tokens.
FYI, if you have pre-ordered or are going to order Touch of Death: A Fantasy Quest Game, this updated version of the Gloom of Kilforth rulebook will comprise the rules for Touch of Death.
Some of you may not know that the digital version of Gloom of Kilforth is already available to play, and for the time being it's still free too! You can check out the components or indeed play through a full game on Tabletopia here:
It features lots of interesting variant stuff for the game including this nasty Ancient:
Touch of Death vs Shadows of Kilforth!!
Once the Kickstarter begins Touch of Death will be changing its name to Shadows of Kilforth. This is for a number of reasons, primarily:
Touch of Death is an old (great), black and white movie,
Shadows of Kilforth was a working title for GoK at one stage, before a slew of "Shadows of" games came out; but given how strongly Gloom of Kilforth stands out against the other 'Gloom' games, we feel our next game can stand out strong from the 'Shadows' crowd too,
'Kilforth' has cemented itself as a recognisable brand name for this series now, and we're proud to support it,
It's a cool name!
We'll continue referring to it as Touch of Death and we'll launch the Kickstarter under that name too so no one feels like they're missing out - not everyone reads the updates like you guys - but we wanted you to know in advance.
And that's all for this episode, tune in next time when we'll have even more Kilforthian goodness for you!